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  <url>
    <loc>https://rexcrowle.com/gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665498833124-NR85W12HA5EYP271WJO0/Dock.jpg</image:loc>
      <image:title>Gallery - Return To Monkey Island - Docks</image:title>
      <image:caption>The Melee Island Docks location from Return To Monkey Island.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665498833124-NR85W12HA5EYP271WJO0/Dock.jpg</image:loc>
      <image:title>Gallery - Return To Monkey Island - Docks</image:title>
      <image:caption>The Melee Island Docks location from Return To Monkey Island.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665495495756-AW5M7OAN3I7JDI3IWLLQ/LeChuck.jpg</image:loc>
      <image:title>Gallery - Evil Zombie Ghost Pirate LeChuck</image:title>
      <image:caption>Magazine cover painting of Monkey Island’s zombie ghost pirate (and all-round bad guy) LeChuck.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665494423976-TEM8AVYNPFLYX40OZCWY/KnightsAndBkikes_ArtPrint.jpg</image:loc>
      <image:title>Gallery - Knights And Bikes - Art Print</image:title>
      <image:caption>Art print produced for Kickstarter backers of Knights And Bikes. For this I wanted to create something super bold, rather than reusing the same art style used in the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1712050163610-L15W04F7UNVNOGIS712S/tricorn_comp.PNG</image:loc>
      <image:title>Gallery - Pointy Hatted Customs Official</image:title>
      <image:caption>Personal project - a 3D sculpt to flesh-out a character design I had been working on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1508604166437-PVUGFSE4PXPCF35U8CYT/IMG_6223.png</image:loc>
      <image:title>Gallery - Angular Chap</image:title>
      <image:caption>Painted character design. Art-directed by my cat.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665495972164-PJVM0SVQDVPAA8R0EJOV/Playground.jpg</image:loc>
      <image:title>Gallery - Return To Monkey Island - Playground Scene</image:title>
      <image:caption>The Playground environment from Return To Monkey Island. This is one of roughly 100 backgrounds produced for the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678710497372-GXJHZ4FVJTBMCZTLDPYS/image-asset.jpeg</image:loc>
      <image:title>Gallery - Return to Monkey Island | Announcement Trailer</image:title>
      <image:caption>The announcement trailer for Return To Monkey Island, which I assembled and edited.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665651092022-ZC36BH2RZIELNYQJW43F/Fly2HB.gif</image:loc>
      <image:title>Gallery - Psychonauts 2 Intro - Excerpt</image:title>
      <image:caption>Short looping clip from the Psychonauts 2 intro which I animated. This was a collaboration with Scott Campbell (ScottC) who created all the artwork.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1712049655505-MHK60EIP4KO03M5D6DHZ/Gullet.png</image:loc>
      <image:title>Gallery - Gullet Character Designs</image:title>
      <image:caption>Various concepts created while designing the character of Gullet in Return To Monkey Island.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665569728279-RPFB6OBEAYQWSWDUYPFV/ScummBar.jpg</image:loc>
      <image:title>Gallery - Return To Monkey Island - Scumm Bar</image:title>
      <image:caption>Guybrush Threepwood meets the new pirate leaders in the back room area of the Scumm Bar.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1712050175722-O031K8MXWTAMRW9N2QRC/slabhead2b.PNG</image:loc>
      <image:title>Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1464528274651-N7EJHJZIFDGD69G207HO/DoubleFine_BrokenAge.png</image:loc>
      <image:title>Gallery - Sapped of My Powers</image:title>
      <image:caption>Created for the Broken Age Tribute Show at Gallery Nucleus.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678737831917-6409S29WDPQFYSUDL3IN/image-asset.gif</image:loc>
      <image:title>Gallery - Return To Monkey Island - Voodoo Lady design</image:title>
      <image:caption>A short loop of the Voodoo Lady from Melee Island, doing some magic stuff.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1712049468731-ODISRRS7AODAAW6POPJD/Deli_interior.jpg</image:loc>
      <image:title>Gallery - Deli Interior</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1712049684413-3WD0YB0KRB3F172Y5F7S/Ned.png</image:loc>
      <image:title>Gallery - Ned Filigree</image:title>
      <image:caption>Alternative designs for the character of Ned Filigree, created for Return To Monkey Island.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679328953092-8HERMX9VNWTC325F1DZO/image-asset.jpeg</image:loc>
      <image:title>Gallery - Skull Monkey</image:title>
      <image:caption>It’s a monkey. Everyone likes monkeys. Although possibly not when they look like this.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1464530288180-IL9NS42H99QW09GUC4D6/controller_poster.png</image:loc>
      <image:title>Gallery - Playtime</image:title>
      <image:caption>Knights &amp; Bikes Promotional Art. Nessa reaches for a game controller.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678445735988-8K2M9FMX7NTWX7LQMXJE/image-asset.gif</image:loc>
      <image:title>Gallery - Return To Monkey Island - Lookout Scene</image:title>
      <image:caption>Guybrush Threepwood stands at the Melee island Lookout. This was one of the environments I took right through from initial sketch to final-art (including VFX work).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465729082709-0RRSWR9WMKSSTC0D7MQI/comedy_show.png</image:loc>
      <image:title>Gallery - Modern British Comedy</image:title>
      <image:caption>Limited Edition Print, showing various classic British comedy programmes updated for modern times.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678713824119-HIOEUL2AKS6JIM9AIUWM/image-asset.jpeg</image:loc>
      <image:title>Gallery - Knights And Bikes - Art Book</image:title>
      <image:caption>The Knights And Bikes art book I produced for Kickstarter backers. It features every page of the 6 sketchbooks I used to plan out Knights And Bikes, along with designs, mockups and screenshots from development and behind-the-scenes reflection.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1712049731550-U4YZ64N1ERE6B4AXIHNZ/YoungPirates_Sketches.png</image:loc>
      <image:title>Gallery - Young Pirate Sketches</image:title>
      <image:caption>Early design sketches of a new generation of younger pirates, created for Return To Monkey Island.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665500060408-XYOMO26ZZ4JWYIZ0HTAM/IMG_2240.jpg</image:loc>
      <image:title>Gallery - Knights And Bikes - Vinyl Sleeve Front</image:title>
      <image:caption>The design of the Knights And Bikes soundtrack Vinyl, featuring the music of Daniel Pemberton.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665494119302-E59K102PY02NQWVWF21S/KnightsAndBikes_DFPresents.gif</image:loc>
      <image:title>Gallery - Double Fine Presents</image:title>
      <image:caption>Opening logo for Double Fine, as publisher of Knights And Bikes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665500172688-92UBXB334YYR94SQFAB4/VinylReverse.jpg</image:loc>
      <image:title>Gallery - Knights And Bikes - Vinyl Sleeve Reverse</image:title>
      <image:caption>The design of the Knights And Bikes soundtrack Vinyl, featuring the music of Daniel Pemberton.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665650043930-QTFGB56DU9X82W190S0K/CardLineUp1280.jpg</image:loc>
      <image:title>Gallery - Flick Solitaire - Queen, Ace, Jack</image:title>
      <image:caption>Characters created for a deck of solitaire cards, Queen, Ace and Jack are shown here. Produced for iOS title Flick Solitaire.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665652489516-LSA73L91CEIY8QKDKV92/IceCastleExterior.jpg</image:loc>
      <image:title>Gallery - Return To Monkey Island - Ice Castle Exterior</image:title>
      <image:caption>The Ice Castle, located on Brrr Muda island. This scene was many screens high, and slowly revealed itself as players climbed up the mountain and realised it’s actually a giant frozen wave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1712049695316-BYCFYKFY6C0TVKQRB0LP/Putra2.png</image:loc>
      <image:title>Gallery - Purta Designs</image:title>
      <image:caption>Character designs for Putra, the zombie ships cook in Return To Monkey Island.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678707826939-IJWP9JGK9XYMP5L0V034/image-asset.jpeg</image:loc>
      <image:title>Gallery - Don't Cross The Streams</image:title>
      <image:caption>Painting created for group show at Gallery 1988, Los Angeles.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679158808225-C6AEN73GC7RJN8H298XM/image-asset.jpeg</image:loc>
      <image:title>Gallery - Tearaway - Announcement Trailer</image:title>
      <image:caption>The Tearaway Announcement Trailer which I produced and edited. Features many of the fun creative ideas the team had been coming up with in a series of game-jams.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1508603979539-ZRH22RGBAIA6JL3VX4SL/IMG_6215.png</image:loc>
      <image:title>Gallery - Coffee Teeth</image:title>
      <image:caption>Customising my coffee cups with felt-tip pens.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678710749998-NTGZEPIB1VWCXW9O9R3X/image-asset.jpeg</image:loc>
      <image:title>Gallery - LittleBigPlanet 2 Announcement Trailer (LBP2)</image:title>
      <image:caption>The announcement trailer for LittleBigPlanet2 which I devised and assembled. I really wanted this to speak directly to the community that had formed around the first game, to get them excited with what they would be able to build with its sequel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665493978332-1Z9Z80RZ5R3U19OXPWHO/PsyShirt.jpg</image:loc>
      <image:title>Gallery - Psychonauts 2 Backer Shirt</image:title>
      <image:caption>Logo design for a shirt given to crowdfunding backers of Psychonauts 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1508606472158-QJ09JCGXWYZATH0N0HC9/KnightsAndBikes_DemelzaEmotions.gif</image:loc>
      <image:title>Gallery - Demelza's Emotions</image:title>
      <image:caption>Examples of some of the facial animations in Knights And Bikes. I wanted the character to “fizz” with energy at all times, thus the stop-motion style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1464530433654-GZDA400SMBM1ZH02CRVB/ringtones_poster.jpg</image:loc>
      <image:title>Gallery - Ringtones</image:title>
      <image:caption>Promotional Image for Knights And Bikes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1676907017695-RH1EFM411H08T738WNO1/image-asset.png</image:loc>
      <image:title>Gallery - Double Fine - 20th Anniversary Logo</image:title>
      <image:caption>Logo design created for Double Fine to celebrate their 20th anniversary. This was used across trailers, games and as the cover to this book.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665571384616-E00QSCAYHVFNXY1OMQSG/SkullvampInsta.png</image:loc>
      <image:title>Gallery - Ickle Vamp</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665494245869-WB4RR5V28L69QQH9IF9K/sketchbook.png</image:loc>
      <image:title>Gallery - Knights And Bikes - Sketchbook</image:title>
      <image:caption>The first page of my first sketchbook used when creating Knights And Bikes. Ultimately 6 sketchbooks would be used through the development of the game and all were scanned and combined into the published “Art Of Knights And Bikes” book.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678903145977-N87TX3OTT3IK1JRC7ZSV/image-asset.jpeg</image:loc>
      <image:title>Gallery - Car Wash</image:title>
      <image:caption>Shiny car is shiny.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678710924264-1Z79DSGY22HIUWMMQYJW/image-asset.jpeg</image:loc>
      <image:title>Gallery - Little Big Planet - Intro movie</image:title>
      <image:caption>The love-action intro movie for LittleBigPlanet which I devised and animated. Features the music of Daniel Pemberton and voiced by Stephen Fry.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1464530174744-07ZUBDMT81VI6191DMP8/spaceghost.png</image:loc>
      <image:title>Gallery - Space Spirit</image:title>
      <image:caption>Promotional Image for Ghosts group-show at Gallery 1988.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665493720459-L03842V27B658XIV9KJW/NPC_characters.png</image:loc>
      <image:title>Gallery - Knights And Bikes - Additional Cast Members</image:title>
      <image:caption>Various characters that players will meet as they explore the island of Penfurzy in “Knights And Bikes”.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465729271610-MPP0AX6X1TA2OTCDD0AS/ford.png</image:loc>
      <image:title>Gallery - Ford's Bacon</image:title>
      <image:caption>Promotional wallpaper for Psychonauts / Double-Fine featuring Ford Cruller being lured out of retirement with a rasher of bacon.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665489079501-X61O40YT2D9KEI4LFU6X/LBP2_edgecover.jpg</image:loc>
      <image:title>Gallery - Edge Magazine Cover</image:title>
      <image:caption>Cover design for Edge Magazine, celebrating the launch of LittleBigPlanet2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1508746626652-LA84XYYMQ1QDSDS0DQYI/cardplayers.jpg</image:loc>
      <image:title>Gallery - Heavies</image:title>
      <image:caption>Style-frame of some card-playing rascals.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679158743943-BDGWIF7L3VJS5MIA78VX/image-asset.jpeg</image:loc>
      <image:title>Gallery - Tearaway Unfolded - Announcement Trailer</image:title>
      <image:caption>Tearaway Unfolded trailer. I didn’t directly edit this one, but it shows the paper craft world that we were building and some of the tactile interactions we were designing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678705484974-A8PFLVL1P80FW77NYYSA/image-asset.jpeg</image:loc>
      <image:title>Gallery - Orange Mobile - Assorted Characters</image:title>
      <image:caption>Just a few of the hundreds of characters I designed and animated for an infinite scrolling website. Created for telecoms company Orange Mobile.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665493820051-WNHHA4KLI4IAICIVJT6J/TearawayUnfolded_ThankYou.png</image:loc>
      <image:title>Gallery - Atoi's Thank You</image:title>
      <image:caption>Postcard image created for Tearaway Unfolded</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465735633043-K7OS2SV1GI183OFL7N11/image-asset.jpeg</image:loc>
      <image:title>Gallery - Lollypop</image:title>
      <image:caption>Animation test for unreleased short-film</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465731590553-PBI6CZ9P4EDL2R4N37VD/chars.png</image:loc>
      <image:title>Gallery - Character Sheet</image:title>
      <image:caption>Character design for an animation studio client</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665571401989-P7ZXGQJ2SLHH3L8AGWXQ/NeonShroud.png</image:loc>
      <image:title>Gallery - Untitled</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465728693619-CVESYM0ZVEB4CZGM76YX/merlin.png</image:loc>
      <image:title>Gallery - Young Merlin BBC</image:title>
      <image:caption>One of a series of illustrations produced for the BBC.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465728826521-2RHJVPDPQM0BU7SBZP1B/letitbe.png</image:loc>
      <image:title>Gallery - Becks - Let It Be</image:title>
      <image:caption>Album cover redesign for Becks Beer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678903113689-7711M8JPNNFIAOY0S5E5/image-asset.jpeg</image:loc>
      <image:title>Gallery - Sloth</image:title>
      <image:caption>Hang in there big guy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1464530205938-C4CZ493CXS5IL0K05WYG/fictious.png</image:loc>
      <image:title>Gallery - Scary</image:title>
      <image:caption>Limited Edition Print, Ghosts group-show, Gallery 1988</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465731530247-H050J5ZPS2LIAXVLMSPI/wonderland.png</image:loc>
      <image:title>Gallery - Wonderland Software Logo</image:title>
      <image:caption>Branding for games studio Wonderland Software (later to become Zynga UK)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465732692033-R9UD7P1GX5KBQ9RJ8SDV/sworcery_fullrez.png</image:loc>
      <image:title>Gallery - We Wondered What Was Up With That - Sword &amp; Sworcery</image:title>
      <image:caption>Print created for Sword &amp; Sworcery (iOS)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465731584574-NWZWN8290N95BZOZJJBL/graminator2_rex.png</image:loc>
      <image:title>Gallery - Granimator - UsTwo</image:title>
      <image:caption>App collaboration with UsTwo. Granimator allowed users to create their own collages on an iPad, using packs of “stickers” and effects. Preview of my sticker pack shown.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1465732697013-9SK393FNGAYIJAE3XJGR/styleframe1.jpg</image:loc>
      <image:title>Gallery - Timekeeping - Vodaphone</image:title>
      <image:caption>Illustration / Animation for Vodaphone</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665571185890-ZGC55GNZRE7TX8F32A38/retro_joystick.png</image:loc>
      <image:title>Gallery - Controls - La Gaite Lyrique, Paris</image:title>
      <image:caption>One of a number of programme illustrations produced for cultural centre La Gaite Lyrique in Paris</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://rexcrowle.com/pano</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-03-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678878923497-66QY9KGB7KQSMU5K0ZMQ/image-asset.png</image:loc>
      <image:title>Pano</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678878923497-66QY9KGB7KQSMU5K0ZMQ/image-asset.png</image:loc>
      <image:title>Pano</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679736245517-66XRX5WITL341Z1UWKHA/Pano0.jpg</image:loc>
      <image:title>Pano</image:title>
      <image:caption>Atoi from Tearaway Unfolded, LittleBigPlanet cover art, and a doodled version of Rex bouncing off it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678878899643-G5QKUIO8VV3EQPXU8K9P/Pano0.png</image:loc>
      <image:title>Pano</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678894822710-47XIFUNH3XRX7QSM9JQN/Pano1.jpg</image:loc>
      <image:title>Pano</image:title>
      <image:caption>The Playground scene from Return To Monkey Island, featuring a racetrack, an anchor sculpture and a duck pond.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678894841620-T54PS294ADCQT6GT0USI/Pano2.jpg</image:loc>
      <image:title>Pano</image:title>
      <image:caption>The Playground scene from Return to Monkey Island continues, featuring a small stage for insult-sword-fighting, and a wishing well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679307340691-OOWAL8YRD83SQB3VP5Y2/Pano3.jpg</image:loc>
      <image:title>Pano</image:title>
      <image:caption>Shows Iota and Atoi from Tearaway and Tearaway Unfolded, casually ignoring a paper craft scarecrow behind them. Next to this is a limited edition art poster for Knights And Bikes, featuring abstracted versions of Demelza and Nessa sharing a bike.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679307993561-YWMMVU68FDIZ8RX2S4I2/Pano4.jpg</image:loc>
      <image:title>Pano</image:title>
      <image:caption>The Melee Island Docks, taken from Return To Monkey Island. Behind the tumbledown buildings on the waters edge LeChucks sinister ship looms.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679306882905-BC8YV2TCNDEOIHMOP1R1/Pano5.jpg</image:loc>
      <image:title>Pano</image:title>
      <image:caption>The iconic Scumm Bar on Melee Island, taken from Return To Monkey Island.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679306409337-TBDSV7QEFRNUWX1BDG58/Pano6.jpg</image:loc>
      <image:title>Pano</image:title>
      <image:caption>The Jack of Clubs taken from Flick Solitaire, a Mummer character from Tearaway bangs his drum, and behind them both Rex accepts a BAFTA award, a photo which has been doodled on.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://rexcrowle.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-09-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1665571185890-ZGC55GNZRE7TX8F32A38/retro_joystick.png</image:loc>
      <image:title>About</image:title>
      <image:caption>Personal Awards BAFTA Breakthrough Brit 2011 Evening Standard Most Influential List 2019 H100 Most Creative People (UK) Proctor &amp; Stevenson Interactive Designer of the Year   —— Professional Awards Awards for work on Knights And Bikes include: IGF Winner (Excellence in Visual Arts), 4 BAFTA nominations including Artistic Achievement and Best British Game, SXSW nomination for Cultural Significance. 7 BAFTA nominations, and 3 BAFTA award wins for Tearaway (including Artistic Achievement), SXSW Award for Design &amp; Direction. LittleBigPlanet awards include 8 Awards from The Academy of Interactive Arts &amp; Sciences and the Artistic Achievement (BAFTA)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1508586130883-PF2MQZHDVW7BR7Y1IB38/IMG_4582.JPG.jpeg</image:loc>
      <image:title>About - Ahoy.</image:title>
      <image:caption>In my 20+ year career I’ve designed, animated, lead teams and collaborated with others to create and develop new worlds, characters and ways to interact with them. I want to always make experiences which are covered in the fingerprints of the team that created them. It’s everyones personalities and interests that make the creation process far more interesting and leads to a more memorable and creative conclusion. Although I’ve mostly made digital things, I still want people to be able to feel them, as if they were holding something tangible and handmade. What’s that mean? Well, in the case of games, it’s building worlds that are extremely responsive to the players input and encourage players be playful and inquisitive. Worlds with memorable characters that draw players in with stories that go deeper than they expect. And I want to reignite creativity in an audience, inspiring them with handcrafted visuals that they can add to it with their own customisations and creativity. So that they’ll be able to inspire me in return!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/dd9ea140-136e-46e6-a7d7-93a1bbf29059/Gallery1988Ghosts.jpg</image:loc>
      <image:title>About</image:title>
      <image:caption>Selected Exhibitions Permanent Collection - Young V&amp;A, London, UK Into The Pixel - Academy of Interactive Arts &amp; Sciences, Los Angeles, USA Broken Age Tribute Show - Gallery Nucleus, California USA Multiple Shows - IAm8Bit, Los Angeles, USA Ghosts - Gallery 1988, San Francisco, USA —— Speaking Events V&amp;A Museum - London, Pictoplasma - Berlin, Playgrounds - Amsterdam / Eindhoven / Berlin Playful -London, DICE - Las Vegas, Game Developers Conference - San Francisco, MIGS - Montreal, IgroMir - Moscow, FMX - Stuttgart, E3 - Los Angeles, CES - Las Vegas,  Design Week - Peru,  GameCity -Nottingham, Animex -Teeside, Brazil Games Show - Sao Paulo,  Goldsmiths University - UK, National Film and Television School (NFTS) - UK, Falmouth University - UK</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/813abf5d-1493-4000-863c-97feebc891e6/SketchbookSift.gif</image:loc>
      <image:title>About</image:title>
      <image:caption>Currently I’m taking some time-out to work on personal projects. But I’m available for particularly interesting opportunities, especially weird left-field things. You can contact me here.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://rexcrowle.com/projects</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795304633-4019NEHNN2LLU8YB90RK/Tearaway_Unfolded-PS4-screenshot-09.jpg</image:loc>
      <image:title>Projects</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795286505-W3TTG0KMBXOS6Y7LUONW/Tearaway_Unfolded-PS4-screenshot-11.jpg</image:loc>
      <image:title>Projects</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795292528-ZRIHI3KW4E4GDTKE3PK8/tearaway-unfolded-screen-11-ps4-eu-23jul15.jpg</image:loc>
      <image:title>Projects</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795284674-I12NMT5Y7HUD00XOQ0D6/Tearaway_Unfolded-PS4-screenshot-07.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795288608-TSBZGVTIHQJM8N3997C4/tearaway-unfolded-screen-09-ps4-eu-23jul15.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795280866-DVG7T22EHVC95F82EWF2/Tearaway_Unfolded-PS4-screenshot-04.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795302503-CMT47LDFF0QJ4IZFWLMR/tearaway-unfolded-screen-02-ps4-eu-23jul15.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795296536-2YXXUKV92DHAJSEB703N/tearaway-unfolded-screen-10-ps4-eu-23jul15.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795280470-N1TVPX2M7L5R47J4SLB0/Tearaway_Unfolded-PS4-screenshot-03.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795282592-M7PG6G59P3NZN3N82RHA/Tearaway_Unfolded-PS4-screenshot-08.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795298082-5SK1BARV1BPRCEPZEFGD/tearaway-unfolded-screen-07-ps4-eu-23jul15.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582795299139-7RO3PLAOKNHNW8OZ5N3Q/tearaway-unfolded-screen-03-ps4-eu-23jul15.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/2176ebc1-6520-4bf5-a1d5-57ac6be27757/epicwinCover.jpg</image:loc>
      <image:title>Projects - Epic Win (2010) Creative Director, Co-Creator</image:title>
      <image:caption>“EpicWin is an iPhone app that puts the adventure back into your life. It’s a streamlined to-do list, to note down all your everyday tasks, but with a role-playing spin.” Epic Win was an app I conceived on a long train journey, and initially mocked-up in the image shown below. Long before Gamification became a “thing” I’d been thinking about how I would happily work through quest-logs in role-playing games, doing all the tasks I needed to. But in my actual life, it was much harder to tick off my to-do lists. The idea was to create a new, fully featured, to-do list app. But to combine that with increasing stats, rewards, and the presentational sparkle that games employ that keep players playing. Except here, players would be getting XP boosts and winning loot for doing the laundry, instead of getting it for slaying dragons. Epic Win was initially more of a UI experiment/hobby-project, but it became a hit app on iOS and Android thanks to a collaboration with Tak Fung (Supermono).</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794400087-BNRI9K23XIEDH7P1RDXZ/KnightsAndBikes_NintendoeShop_banner.jpg</image:loc>
      <image:title>Projects</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794414210-YODZ6KX6QB8XO0Y5DXZW/KnightsAndBikes_Screenshot3.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794601602-DUNO044TADEII06VGNZL/5_KnightsAndBikes_Jumpers4Goalposts.png</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794407842-ICAGPIGJ81C1CMD52X39/KnightsAndBikes_Screenshot4.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794415123-ENCUFH866E5EED3MHPWW/KnightsAndBikes_Screenshot2.jpg</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794540294-GTNBBT4BRUF5FSHUR9SG/10_KnightsAndBikes_DemelzaAndDad.png</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794583834-RPFWQ2T343HHFLHT3MLG/6_KnightsAndBikes_DogPetting.png</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1582794401316-Y05UMRVFHYVJ236AWG0Y/KnightsAndBikes_Screenshot6.jpg</image:loc>
      <image:title>Projects</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/656bb6b4-1c63-437e-90a6-97f8839f2310/Tearaway_BoxArt.jpg</image:loc>
      <image:title>Projects - Tearaway (2013) Creative Lead Media Molecule / Sony</image:title>
      <image:caption>”In Tearaway you’ll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver – to you.” —— Tearaway was the first time I’d led a game team. The project developed from a desire I had to make a uniquely tactile game for a new Sony handheld console. I wondered what it would it be like to have a game that knew about YOU the player, the person holding this whole world in your godlike hands? How would it react to your touch or the way you held the console, and could it even allow you to push you fingertips into the world within? It didn’t feel like a traditional world built of bricks and mortar would react enough to all of this, so we set out to build the world out of paper, a material that if simulated well would bend and sway or unfold like a pop-up book. And then we utilised the hardwares’s touchscreen, microphones, camera and sensors to pull off this tactile magical trick. As the lead I worked with the team to encourage everyones most creative and experimental ideas and then combined them together into a story-led and cohesive adventure. One that surprised players with how emotional the experience was. Each player was given a completely unique ending created out of everything they had customised or created during their journey. Players got pretty emotional about having their own creativity presented back to them in a way they never expected. Awards include: BAFTA 7 Nominations, and 4 wins: Artistic Achievement Winner 2014 Best Handheld/Mobile Game Winner 2014 Best Family Game Winner 2014 SXSW Awards Best Design &amp; Direction Winner 2014</image:caption>
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      <image:title>Projects - Tearaway Unfolded (2015) Creative Lead Media Molecule / Sony</image:title>
      <image:caption>“Uncover the true power of your DUALSHOCK®4 to join forces with ATOI THE MESSENGER. Unfold her magical papery world, save her pals in peril and battle the monsters trying to stop her delivery!” —— (For the origin story of this game series, whizz down to the original Tearaway section below) This semi-sequel brought our magical papery adventure to the larger audience on Playstation4 after its original exclusive release on Playstation Vita. Along with its tactile papery world, and its folk tale inspirations, part of Tearaway’s DNA is utilising the Playstation hardware in surprising and charming ways. The key to developing this semi-sequel on a new hardware platform, was for us to make something of the relationship between you sitting on your couch holding a controller, and a world inside your TV which you were exploring and effecting. Once again the team experimented with novel interactions using this theme, and as creative lead, I helped the team fully realise their best and most creative ideas, as well as integrating them back into the narrative of the game. BAFTA Best British Game Nominee 2016 (See Tearaway below for additional awards)</image:caption>
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      <image:title>Projects - Additional Projects</image:title>
      <image:caption>Outside of games, I’ve worked on various projects in TV and advertising. Here’s a few from the archives: Knights of Now (Disney) Series creator Grip Wrench (MTV) Series creator Orange Unlimited (Orange/Poke London) Illustrator Celebrity Juice (ITV) Branding and Title Sequence Older games I have worked on include: The Movies (Lionhead Studios) Project Dimitri (Lionhead Studios) Fable (Lionhead Studios) Black &amp; White: Creature Isle (Lionhead Studios)</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1f603896-9e57-4874-8471-9e4e52c13045/RtMI_Selection.jpg</image:loc>
      <image:title>Projects - Return To Monkey Island (2022) Art Director Terrible Toybox</image:title>
      <image:caption>”Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge, developed in collaboration with Lucasfilm Games.” —— As a kid, the original Monkey Island games were my favourites. Their combination of memorable characters, atmospheric environments, and self-referential humour was what originally inspired me to start doing something more with all the crayon drawings and stories I had been scribbling. So it was a huge honour, decades later, to be asked to art direct the sequel, working alongside many of its original creators. The latest game features the series hero Guybrush Threepwood reminiscing and sharing stories of the high seas with his son. I devised a story-book style to subtly match the way this narrative is being delivered. So while the environments are still richly detailed and atmospheric as you explore them, you can also feel like you are turning the pages of a classic storybook. Initially I produced the pre-production versions of all the locations and characters to create a playable block-out of the whole game, to establish the colour palettes and compositional variety. I was able to recruit a fantastic team of artists and animators to continue developing this through to final-quality, while directly working on a proportion of it myself. This project required a lot of art and animation, so I worked very closely with the Production team to bring it in on-time, with a consistent and achievable quality level. Since its release I have designed work for its boxed versions, limited edition items and ongoing merchandise. Awards Include: BILBAO GAMES CONFERENCE Art Direction Award Winner 2022 GOLDEN JOYSTICK AWARDS PC Game Of The Year Winner 2022</image:caption>
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      <image:title>Projects - LittleBigPlanet (2008) LittleBigPlanet2 (2011) Production Designer Media Molecule / Sony</image:title>
      <image:caption>“If you were to stand on LittleBigPlanet and try to imagine a more astounding, fantastic, and creative place, full of enthralling adventure, uncanny characters, and brilliant things to do... you couldn’t. All imagination is here, and what you do with it all is entirely up to you. Build new levels and expand the environment, collect the many and varied tools and objects to make your mark on this world, or just simply enjoy the people and puzzles they’ve set.” —— LittleBigPlanet was the video-game we were all bursting to make. It was devised as a classic platform game where you run and jump through a series of levels, but with deeply integrated edit-mode included. We thought of it as the gaming equivalent of YouTube or Etsy. When players got a spark of inspiration from what they were playing they could seamlessly switch modes and start remixing what they’d played or create their own levels from scratch to share online. For my contribution, I worked on its various internal pitches, its UI/UX, its graphic design and promotion and I masterminded the pop-culture element of the game. That part of the aesthetic that combined vinyl stickers, graffiti and doodles with licensed music and inspiration from cult children’s TV. Video games really didn’t look or sound anything like this back when we made LittleBigPlanet. My personal aim with this style and atmosphere was to make LittleBigPlanet very approachable to players, and make it as natural to customise the game as stickering your skateboard or doodling on your school bag. The punkier edge also aimed to bring in some older players who maybe hadn’t done anything as creative in a while. This everyday approachability was also my main goal when I was designing the overall user-experience, as well as producing the live-action intros in which Stephen Fry gently introduced players to this crafting revolution. Winner of over 70 Awards, including: AIAS: Innovation in Gaming (2008) AIAS: Console Game of the Year (2008) BAFTA: Artistic Achievement (2008), Game Developers Choice Awards: Innovation Award (2009) Edge: Best Game (2008) The Onion: Best of Year (2008) Develop: Artistic Achievement (2009) Spike TV Video Game Awards: Best PlayStation 3 Game (2008) Metacritic 95%</image:caption>
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      <image:title>Projects - Make it stand out</image:title>
      <image:caption>The initial one-sheet design for the app.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/33ef8579-1232-4010-9c44-23f3b645d289/KnightsAndBikes_BoxArt2.jpg</image:loc>
      <image:title>Projects - Knights And Bikes (2019) Creative Director &amp; Co-Founder Foam Sword</image:title>
      <image:caption>“Saddle up for a bike-riding, frisbee-throwing, goose-petting, friendship-building, treasure-hunting, story-driven adventure for 1 or 2 players!” —— Knights And Bikes was a real passion project, a game created by friends for friends to play together. On the tiny core team of three, I was “focused” on producing the art, animation, level design, world-building and story. We wanted to make a game that captured that time in childhood when you get your first bike and experience the independence that it gives you. You explore, you make new friends, start to deal with deeper emotions together, and try to decipher the adult world around you. It’s representing that time in life when you’re bursting with imagination and energy, so a lot of our work went into trying to represent this on screen and in the story. A stop-motion animation style shows that the characters are fizzing with energy and ideas, and the everyday rural environments they explore are slowly transformed into something more fantastical by the children’s wild imaginations. As the game was initially funded with crowdsourcing platform Kickstarter, I also worked on the public pitch (Kickstarter trailer, campaign website, and stoking the social media engagement) as well as designing the additional backer rewards (box-art, t-shirts, posters, art book &amp; toys). There has also been ongoing development of the I.P. as it made its transition into a series of novels, exhibitions, and was optioned by Tiger Aspect Productions for a potential animated series. Awards Include: INDEPENDENT GAMES FESTIVAL (IGF) Best Visual Art Winner 2020 BAFTA Artistic Achievement Nomination 2020 Best British Game Nomination 2020 Best Family Game Nomination 2020 Best Debut Nomination 2020 GAME DEVELOPERS CHOICE (GDC) Best Debut Finalist 2020 PLAYSTATION UNIVERSE Best PS4 indie Game Winner 2019</image:caption>
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  </url>
  <url>
    <loc>https://rexcrowle.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-03-20</lastmod>
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      <image:title>Contact</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://rexcrowle.com/intro</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2023-09-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679736245517-66XRX5WITL341Z1UWKHA/Pano0.jpg</image:loc>
      <image:title>Intro</image:title>
      <image:caption>Atoi from Tearaway Unfolded, LittleBigPlanet cover art, and a doodled version of Rex bouncing off it.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678894822710-47XIFUNH3XRX7QSM9JQN/Pano1.jpg</image:loc>
      <image:title>Intro</image:title>
      <image:caption>The Playground scene from Return To Monkey Island, featuring a racetrack, an anchor sculpture and a duck pond.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1678894841620-T54PS294ADCQT6GT0USI/Pano2.jpg</image:loc>
      <image:title>Intro</image:title>
      <image:caption>The Playground scene from Return to Monkey Island continues, featuring a small stage for insult-sword-fighting, and a wishing well.</image:caption>
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      <image:title>Intro</image:title>
      <image:caption>Shows Iota and Atoi from Tearaway and Tearaway Unfolded, casually ignoring a paper craft scarecrow behind them. Next to this is a limited edition art poster for Knights And Bikes, featuring abstracted versions of Demelza and Nessa sharing a bike.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679307993561-YWMMVU68FDIZ8RX2S4I2/Pano4.jpg</image:loc>
      <image:title>Intro</image:title>
      <image:caption>The Melee Island Docks, taken from Return To Monkey Island. Behind the tumbledown buildings on the waters edge LeChucks sinister ship looms.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679306882905-BC8YV2TCNDEOIHMOP1R1/Pano5.jpg</image:loc>
      <image:title>Intro</image:title>
      <image:caption>The iconic Scumm Bar on Melee Island, taken from Return To Monkey Island.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae2a8746fb940f10dbec2/1679306409337-TBDSV7QEFRNUWX1BDG58/Pano6.jpg</image:loc>
      <image:title>Intro</image:title>
      <image:caption>The Jack of Clubs taken from Flick Solitaire, a Mummer character from Tearaway bangs his drum, and behind them both Rex accepts a BAFTA award, a photo which has been doodled on.</image:caption>
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      <image:title>Intro</image:title>
      <image:caption>Rex Crowle is a BAFTA award winning creator of new franchises, worlds and characters. Most of his career has been in games, although he has also worked in television animation, advertising and publishing.</image:caption>
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  </url>
</urlset>

